The course discusses common algorithms and data structures, and their application to games. The course is structured in six lectures, each lasting 2.5 hours. The first 1.5 hours are dedicated to a theoretical lecture in a traditional format, while the remaining time is dedicated to a tutorial/workshop session. The following list are the various topics covered by the course.

For a full description of the course, read PR4 - course description.pdf.

The list of lecture materials is:

Last edited Apr 12, 2015 at 3:58 PM by giuseppemag, version 4


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